
#include "IddleSquig.h"

State* IddleSquig::instance=0;

IddleSquig::IddleSquig(vector<Image*> img) : State(img)
{
    maxFrame=1;
}

State* IddleSquig::getInstance()
{
    if(instance==0)
    {
        vector<Image*> img;
        Image* im = new Image("./Images/squiggy.bmp");
        im->load();
        img.push_back(im);

        instance = new IddleSquig(img);
    }

    return instance;
}





